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Scoremarker Electronic Play 8 Without Remote Control
Scoremarker Electronic Play 8 Without Remote Control

TECHNICAL DATA
An attractive design which fits in perfectly anywhere.

Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
In addition it has a 25 mm high yellow centre display which is very useful during carambole for showing the number of innings, or in other games for showing other things (snooker frames, games, penalties, etc.).
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).
KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score
CARAMB. AVERAGE button: used in carom billiards to show the average points-per-innings -- i.e., the ratio between the points and the number of innings (or shots taken).
Yellow buttons (1) and (C). For increasing and deleting the yellow centre display.


282.00€
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Scoremarker Elect.Play8 With Cable Remote Control
Scoremarker Elect.Play8 With Cable Remote Control

TECHNICAL DATA

 

An attractive design which fits in perfectly anywhere.

Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
In addition it has a 25 mm high yellow centre display which is very useful during carambole for showing the number of innings, or in other games for showing other things (snooker frames, games, penalties, etc.).
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).
KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score
CARAMB. AVERAGE button: used in carom billiards to show the average points-per-innings -- i.e., the ratio between the points and the number of innings (or shots taken).
Yellow buttons (1) and (C). For increasing and deleting the yellow centre display.

 

OTHER VERSIONS

 

PLAY8 with infrared TELECONTROL (Art.380T)
An innovative system allows more than one infrared remote control to be used in the same room without the need for setting any code.

Range: 15m.
Power supply: with a 9-Volt alkaline battery.
Lifespan: about 140.000 operations!
Sturdy small alluminum box: 14,5 x 5,5 x 2,2cm.
Membrane keyboard which does not get ruined by dirt or liquids.

 

PLAY8 with REMOTE CONTROL (Art.380C)
Allows for remote control of the appliance by means of a separate keyboard attached to a 7m cable. It is useful when the scoreboard is positioned high up or far away from the operator (e.g. on walls with limited free space, thin columns; etc.).


315.00€
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Scoremarker Play 8 + With Infrared Remote Control
Scoremarker Play 8 + With Infrared Remote Control

TECHNICAL DATA
An attractive design which fits in perfectly anywhere.

Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
In addition it has a 25 mm high yellow centre display which is very useful during carambole for showing the number of innings, or in other games for showing other things (snooker frames, games, penalties, etc.).
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).
KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score
CARAMB. AVERAGE button: used in carom billiards to show the average points-per-innings -- i.e., the ratio between the points and the number of innings (or shots taken).
Yellow buttons (1) and (C). For increasing and deleting the yellow centre display.

OTHER VERSIONS
PLAY8 with infrared TELECONTROL (Art.380T)
An innovative system allows more than one infrared remote control to be used in the same room without the need for setting any code.

Range: 15m.
Power supply: with a 9-Volt alkaline battery.
Lifespan: about 140.000 operations!
Sturdy small alluminum box: 14,5 x 5,5 x 2,2cm.
Membrane keyboard which does not get ruined by dirt or liquids.

 


436.00€
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Scoremarker Electronic Play 6 Without Remote Control
Scoremarker Electronic Play 6 Without Remote Control

TECHNICAL DATA
An attractive design which fits in perfectly anywhere.

Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).

KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score.


239.00€
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Scoremarker Play 6 +Infrared Remoto Control
Scoremarker Play 6 +Infrared Remoto Control

TECHNICAL DATA
An attractive design which fits in perfectly anywhere.

Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).

KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score.

PLAY6 with infrared TELECONTROL (Art.360T)
An innovative system allows more than one remote control to be used in the same room without the need for setting any code.

Range: 15m.
Power supply: with a 9-Volt alkaline battery.
Lifespan: about 140.000 operations!
Sturdy small alluminum box: 14,5 x 5,5 x 2,2cm.
Membrane keyboard which does not get ruined by dirt or liquids.


391.00€
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Scoremarker Electronic Play 20
Scoremarker Electronic Play 20

20cm-high figures, readable from 50m away. The different colour of the two numbering devices (red and green) makes it easier to recognise one's score.
It is supplied with a keyboard already connected by means of 30m-long cable. The cable can be extended very easily because it only has 2 conductors.
The keyboard is extremely sturdy, with membrane-type keys (5 million operations), in red and green like the corresponding displays. Mistakes in score-taking, which can occur if the keyboard is not placed in front of the scoreboard, are thus avoided. It can be connected to a second keyboard (Art.324) to control the scoreboard from 2 positions.
The following operations can be carried out from the keyboard: turn on and off the scoreboard, zero, increase or decrease single numbering devices. The score is up to 99. It is supplied with cable and supply plug.
 


525.00€
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Score Marker Ottocento With Abacus
Score Marker Ottocento With Abacus

Score Marker Ottocento With Abacus
Dimensions
Width: 80 cm
Height: 30 cm


496.00€
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Scoremarker Margherita For Goriziana With Ballsholder
Scoremarker Margherita For Goriziana With Ballsholder

Scoremarker Margherita For Goriziana With Ballsholder
Dimensions
Width: 100 cm
Height: 46 cm


592.00€
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Scoreboard Carom 25X35X6 cm
Scoreboard Carom 25X35X6 cm

Scoreboard Carom 25X35X6 cm
Dimensions
Width: 25 cm
Height: 35 cm


32.00€
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Score-Marker Mahogany 38X30 cm
Score-Marker Mahogany 38X30 cm

Score-Marker Mahogany Colour 38X30 cm
Dimensions
Width: 38 cm
Height: 30 cm


75.00€
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Score-Marker 38X30 cm
Score-Marker 38X30 cm

Score-Marker Natural Oak Colour 38X30 cm
Dimensions
Width: 38 cm
Height: 30 cm


81.00€
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Numbers For Abacus Scoremarker Set
Numbers For Abacus Scoremarker Set

Numbers For Abacus Scoremarker Set


53.00€
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Abacus Support In Chrome Brass
Abacus Support In Chrome Brass

Score Marker Frame for Numbers In Chrome Brass
- 2 Chromed brass rods
- 2 Chrome Supports
- Rotation knobs
Dimensions: 69x13x5 cm


124.00€
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Abacus Support Deluxe In Chrome Brass
Abacus Support Deluxe In Chrome Brass

Abacus Support Deluxe In Chrome Brass
- 2 Chromed brass rods
- 2 Chrome Supports
- Rotation knobs
Dimensions: 69x13x5 cm


170.00€
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Abacus Support Deluxe In Glossy Brass
Abacus Support Deluxe In Glossy Brass

Abacus Support Deluxe In Glossy Brass
- 2 Glossy brass rods
- 2 Glossy Supports
- Rotation knobs
Dimensions: 69x13x5 cm


182.00€
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Scoremarker Max 50 Points
Scoremarker Max 50 Points

Scoremarker Max 50 Points 63 X 7 X 2,5 cm
Dimensions
Width: 63 cm
Height: 7 cm


32.00€
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Scoremarker Max 250 Points
Scoremarker Max 250 Points

Scoremarker Max 250 Points 63 X 7 X 2,5 cm
Dimensions
Width: 63 cm
Height: 7 cm


32.00€
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