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Special research and development have gone into the creation of this scoreboard, a useful device designed for billiard-type games (carambol, snooker, pool, etc.) and darts. The PLAY 14 scoreboard can also be used for many other games.
The display (numbers) is 11.5cm high and can be read from a distance of 30m. The colors utilized --red and green-- make the display both attractive and easier to read. Three displays for each player: two showing 3 numbers and one showing a single figure. In addition, indication is given of the player currently involved in the game.
Controlled at a distance by means of a sturdy flat-membrane keyboard already hooked up to a cable 18m in length.
It makes available a number of practical functions pertinent to the game in progress (e.g., POINT AVERAGE, MAX. POINT TOTAL, etc.).
If the electrical power should fail, no points total in the memory bank will be lost (and this without the use of batteries).
The scoreboard comes equipped with adhesive- backed tags printed in several languages, tags which explain the display functions (SCORE, SET, FRAME, GAMES, INNINGS, BREAK, PUNKTE, SATZ, SPIELE, AUFNAHME, PUNTI, PARTITE, RIPRESE). Also included are 4 white plastic blanks upon which the name of the players or team can be written; these blanks are located right under the display terminal itself.
A sturdy metal box easily attachable to a wall.
Size: 1pz 75x59x10cm + 1pz 22x12x1,7cm. - Weight: 12.2kg.
Power Supply: 230V 50-60Hz, 60VA.
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TECHNICAL DATA
An attractive design which fits in perfectly anywhere.
Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
In addition it has a 25 mm high yellow centre display which is very useful during carambole for showing the number of innings, or in other games for showing other things (snooker frames, games, penalties, etc.).
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).
KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score
CARAMB. AVERAGE button: used in carom billiards to show the average points-per-innings -- i.e., the ratio between the points and the number of innings (or shots taken).
Yellow buttons (1) and (C). For increasing and deleting the yellow centre display.
Δωρεάν Αποστολή
TECHNICAL DATA
An attractive design which fits in perfectly anywhere.
Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
In addition it has a 25 mm high yellow centre display which is very useful during carambole for showing the number of innings, or in other games for showing other things (snooker frames, games, penalties, etc.).
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).
KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score
CARAMB. AVERAGE button: used in carom billiards to show the average points-per-innings -- i.e., the ratio between the points and the number of innings (or shots taken).
Yellow buttons (1) and (C). For increasing and deleting the yellow centre display.
OTHER VERSIONS
PLAY8 with infrared TELECONTROL (Art.380T)
An innovative system allows more than one infrared remote control to be used in the same room without the need for setting any code.
Range: 15m.
Power supply: with a 9-Volt alkaline battery.
Lifespan: about 140.000 operations!
Sturdy small alluminum box: 14,5 x 5,5 x 2,2cm.
Membrane keyboard which does not get ruined by dirt or liquids.
Δωρεάν Αποστολή
TECHNICAL DATA
An attractive design which fits in perfectly anywhere.
Ultra-flat: thickness 4cm - height 19.5cm - length 56cm.
Numbers 60 mm high, red and green like the corresponding buttons.
Flat, membrane keyboard with large buttons and clearly legible printing which make the keyboard easy to use and pleasant to look at. Sealed against dust and smoke, it eliminates problems of uncertain touches by players over time. Minimum life span of each button: five million touches.
If there is a blackout, no point total held in the memory will be lost, and all that without the use of batteries.
A sturdy plastic container, completely insulated with no need of a ground connection. It comes equipped with cord and plug, but it can be opened easily at the back for a possible direct connection.
Wall mounting is simple, solid and immediate using 2 front screws.
Negligible energy consumption: max 6VA at 230Vac (available 115Vac version).
KEYS FUNCTIONS
ON/OFF button: turns on and off.
START button: returns the score to zero to begin a game.
Buttons from 0 to 9: for setting the points to add; the addition will be carried out automatically three seconds after their entry.
Buttons (C) and (-): for deleting the last entry and for subtracting points respectively.
MEMORY button: shows the points previously recorded (as a check).
MATCH COUNT button: if one wishes to count the number of games won as well as have the point score.
2 or 6 PLAYERS button: allows the keeping of scores for 2 or 6 players. When set up for 6 players, one side shows the player's number and the other his respective score.
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